![]() The only perks I believe are absolutely key are armsman, all th heavy armor perks listed, all of the enchantment perks listed and all the smithing perks listed. Obviously there is some flexibility in the type of weapons or elemental magic choices you want to make. To fill all of these requires 37 perks, (or 37 levels). Comments The perk choices I listed I believe will be the most effective choices. I also think you are better off not using followers, you will notice they get in your way a lot and you end up accidentally killing them frequently. This means your weapons deal some serious serious damage. Personally, I made the additional enchantment on the gloves, ring, and amulet fortify single handed which adds 40% damage to single handed weapons with each enchantment (total +120%, my daedric swords base damage with these enchantments is 270). This is why you do not need to climb the destruction skill tree too high. 25% x 4 = 100%, meaning destruction spells will now cost no magicka. Fully leveled enchantment skill with a grand souls allows you to reduce magicka cost of destruction by 25% for each item. Once you get the extra effect perk, I highly recommend you make one of the enchantments on your helmet, armor, gloves, ring and amulet fortify destruction and use grand souls. Key perks Enchanter x5 Insightful enchanter Corpus enchanter Extra effect Fire enchanter Final note on enchantment. Doing this you should be able to power level smithing, enchanting and make a profit. ![]() Finally return to war maidens and sell all the daggers. Next go to dragonsreach and use the enchanting table and enchant daggers. Next go to the forge and make iron daggers. After this, go to white run and buy all of the iron ingots and leather straps from both merchants at war maidens. After a good exploration you should emerge with numerous filled soul gems. Dwemer ruins are good for 2 reasons, they tend to have valuable items and be quite large, and secondly, they are filled with soul gems. Search out dwemer ruins and explore them and be sure to use a soul trapping weapon. My method of doing this was rather simple. Particularly in the case of the Battlemage, being able to infuse your items with powerful enchantments of your choosing really works to augment your characters strengths. Key Perks Steel smithing Dwarven smithing Orcish smithing Ebony smithing Daedric smithing Arcane blacksmith Enchanting - enchanting is another skill set every class should put some attention to. Whenever you visit a blacksmith, buy all of their stock of iron ingots and leather straps and then make iron daggers at the forge. Furthermore, it is simple to power level. It gives you access to extremely powerful equipment and allows you to upgrade them to be even more powerful. Key perks Juggernaut x5 Well fitted Tower of strength Matching set Smithing - I personally believe no matter the class you are playing (except for pure Mage), smithing is a skill tree you should always give some attention to. When you start Climbing the perk tree you will get seriously high armor ratings to the point where physical attacks will not even scratch you. You will not need maneuverability and will definitely need defense. Key Perks Novice destruction Apprentice destruction Adept destruction Augmented flames x2 Heavy Armor - heavy armor is the way to go. Lastly, I would put perks as far as adept level (you will see why later). Now, because the Battlemage requires a wide range of skill specializations, I recommend you choose one element and mostly stick to it. Key Perks Arms man x 5 Fighting Stance Savage strike Bladesman Destruction - the sort of magic you should be concentrating on is damage dealing magic, thus destruction. You could switch to a two-handed weapon if you wanted to, but it is much more fluid to simply use magics in one hand and a one handed weapon in the other. One handed weapons - because you will be casting spells with one hand, you really don't have too many options. They get bonuses in single handed weapons, destruction, which will be the key offensive skills you will use. Because you will not be blocking, or using bows, you will want to maximize defense. There is nothing subtle about this character, thus there is no need to do any sneaking or archery and you should be well prepared to wade into the thick of things. The goal is to be able to use destruction spells to soften an enemy up, and then close (or when they get close), with a one handed weapons. By nnepveu (nepveun | Google Mail) The Battlemage is a power character.
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